UX Design Fundamentals
Research, wireframes, prototyping in Figma and usability testing.
Taught by Ritika Shah · UX Designer
What you'll learn
- Plan and run user interviews and surveys, then synthesise the findings with affinity mapping
- Create evidence-based personas, journey maps and 'How might we' problem statements
- Structure a product's content with card sorting, sitemaps and user flows
- Sketch and wireframe screens with a clear visual hierarchy and a consistent layout grid
- Build an interactive, component-based prototype in Figma using auto layout and variants
- Run a usability test, score it with the System Usability Scale and turn the results into a portfolio case study
About this course
UX design is about making products that work for the people who use them, and this beginner course teaches the full user experience design process from start to finish. You will learn how to plan and run user research, turn interviews into personas, journey maps and problem statements, structure content with information architecture and user flows, sketch and wireframe screens, build interactive prototypes in Figma with auto layout and components, and run usability tests that lead to clear improvements. The final lesson covers accessibility with WCAG 2.2 and shows you how to write a UX portfolio case study that hiring managers can follow quickly. It suits career changers, graphic designers, developers, product managers and students who want a practical grounding in UX and UI design. No prior design experience or paid software is needed; the free Figma plan is enough to complete every exercise.
Course content
8 lessons- 1What UX Design Is and How the Process WorksUX versus UI, the Double Diamond process and the principles that guide good design decisions.Preview
- 2User Research: Interviews, Surveys and ObservationPlan research with clear questions, choose the right method and ask questions that avoid leading people.
- 3From Research to Insight: Personas, Journeys and ProblemsSynthesise raw research into affinity maps, personas, journey maps and focused problem statements.
- 4Information Architecture and User FlowsOrganise content with card sorting and sitemaps, then map the steps users take to complete key tasks.
- 5Sketching and WireframingGenerate ideas quickly with sketches, then build low-fidelity wireframes with clear hierarchy and grids.
- 6Prototyping in FigmaTurn wireframes into an interactive prototype using frames, auto layout, components and prototype connections.
- 7Usability Testing and IterationPlan and run usability tests, measure results with SUS and prioritise fixes for the next iteration.
- 8Accessibility and Your UX PortfolioDesign to WCAG 2.2 level AA, then package your project into a portfolio case study that shows your process.